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Saturday 17 December 2011

Halo 4 ( Preview )

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Halo 4 is something of an enigma. Scratch that: the game is almost entirely an unknown entity, from even the very basics of its plot on up through its multiplayer, whether it will expand the franchise's legendary combat to tremendous breadth or pare it back, distilling the game's salient qualities into a condensed and powerful pill. There is one thing we know to be certain, however, and it may be the most influential force on the course of the game's development: Halo 4 will not be made by Bungie.

After engineering five entries in the series that launched the Xbox brand, Bungie has stepped back and left Halo in the care of its long-time publishing partner, Microsoft Game Studios. As such, development duties of this newest title have become the purview of 343 Industries. Of note: 343i is not simply a conveniently named studio brought in by Microsoft to keep the brand aloft. The studio has been around, and involved in managing the Halo franchise in all its forms, from games and animations to comics and books, since Bungie split from Microsoft in 2007, and left the Halo brand in their publisher's care. These are people who are heavily invested in the production—as well as the lore—of the Halo universe and its continued success going forward



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